Falmouth MA Indie Game development, 12 week collaborative project for a pitch to industry. Always Not Forever is a third person narrative driven, adventure simulation game. Designed to be a heart-warming story in which the player gets to see behind the looking glass at what happens when a pet crosses over.
Team:
Rob den Dekker - Game, UI and Asset Designer.
Tim Marquis- Programmer, Narrative and Game Designer.
Laura Sanders (Myself) - Concept Designer, Asset Creator, Rigger and Animator.
Jess Bradshaw - Designer, Artist, Programmer, and Project Manager.