Always Not Forever

Character 360

Character implemented into Unity Engine Scene.

My Concept Art for the Main Character and the Wisp.

My Concept Art for the Main Character and the Wisp.

Falmouth MA Indie Game development, 12 week collaborative project for a pitch to industry. Always Not Forever is a third person narrative driven, adventure simulation game. Designed to be a heart-warming story in which the player gets to see behind the looking glass at what happens when a pet crosses over.

Team:
Rob den Dekker - Game, UI and Asset Designer.
Tim Marquis- Programmer, Narrative and Game Designer.
Laura Sanders (Myself) - Concept Designer, Asset Creator, Rigger and Animator.
Jess Bradshaw - Designer, Artist, Programmer, and Project Manager.